using UnityEngine;
using System.Collections;
using System.IO;
using System ;
using UnityEditor ;
    public class ChangeScriptTemplates : UnityEditor.AssetModificationProcessor
    {

        // 添加脚本注释模板
        private static string str =
            "// ========================================================\r\n"
            + "// Des：\r\n"
            + "// Autor：师哥吃你个小鸡腿 \r\n"
            + "// Email: hf_8220@163.com\r\n"
            + "// CreateTime：#CreateTime#\r\n"
            + "// 版 本：v 1.0\r\n"
            + "// ========================================================\r\n";

        // 创建资源调用
        public static void OnWillCreateAsset(string path)
        {
            // 只修改C#脚本
            path = path.Replace(".meta", "");
            if (path.EndsWith(".cs"))
            {
                string allText = str;
                allText += File.ReadAllText(path);
                // 替换字符串为系统时间
                allText = allText.Replace("#CreateTime#", System.DateTime.Now.ToString("yyyy/MM/dd HH:mm:ss"));
                File.WriteAllText(path, allText);
                AssetDatabase.Refresh ();
            }
        }
    }